Storyboards not DispatchTimers for Silverlight Game Loops

by calbert 6/20/2008 4:55:00 PM

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Game Development | Silverlight 2 Development | Silverlight Games

Just an Update

by calbert 6/10/2008 12:05:00 AM

I am still plugging along on my games, working mostly on Perenthia and checking out the new stuff in Silverlight 2 beta 2. I want to try and get the Perenthia beta 2 up and running by the middle or end of the summer, free time permitting.

 I haven't blogged much lately but I have been working on a lot of stuff. I will try and get some posts together to outline some of the stuff I have taken advantage of in developing Perenthia such as adding files as links in Visual Studio and then using partial classes to separate server and client logic and multi-threading in Silverlight and how to avoid cross thread access, which you will get exceptions on now in SL 2 beta 2. I will also try and get some screen shots of Perenthia, quite a bit has changed since the last screen shot I posted and I would like to get some of the new ones up.

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I am Senior Software Engineer specializing in the Microsoft .NET Framework and PBBG development.

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