27. July 2007 15:13
After doing some research on available socket servers for Flash I decided to write my own in C#. Most of the server out there are written in Java and while there are some open source implementations I prefer to stick with a code base I know and understand.
I got the Flash movie to connect to the C# server yesterday using JSON protocal instead of XML as my transport mechanism. I used a .NET JSON library and an ActionScript 2.0 JSON library to build the objects on both sides. I created a C# class for passing data, serialize as a JSON string and send it the Flash movie. On the ActionScript side I created an AS class that mimics my C# data gram class and use the AS JSON lib to serialize and send that same object structure to the C# server. Working pretty good so far, I am able to login to the server and send and receive messages.
My next steps will be creating a basic flash game that I can use to run around and do battle while sending and receiving messages from the server.
I have plans to make a Flash based PBBG with real time combat, we'll see how it goes. :)