Perenthia Release Update

by Cameron Albert 11. September 2007 23:47

Not sure what time of day I will open up Perenthia on Friday the 14th. Probably sometime in the morning, depends on how my last testing goes. I am finishing up testing out the quests and auto generated dungeons. If everything goes well, which it never does, the game will be live Friday morning. If I run into snags could be later in the day or worse case Saturday.

For those who don't know, Perenthia is a persistent browser based game set in a fantasy world and will feature Character Profiles, Live Chat, Quests, Forums, Households and hopefully Player vs Player combat.

Character Profiles will allow you to upload an avatar image, provide a description about your Character and even maintain a journal where other players can leave you comments and you can catalog your adventures.

Live Chat is built into the interface and will allow you to chat with other players in the game.

Quests are an important part of the game and the main storyline drives several key quests that will send you all across the landscape.

Forums allow you to interact with other players, helping each other on quests, reporting bugs, etc.

Households have yet to be completed but will be player run and allow the head of household to assign special titles to levels and create a unique experience for members. 

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About the Author

CameronAlbert.com I am Senior Software Development Consultant specializing in Silverlight, WPF and the Microsoft .NET Framework. 

I have released an iPhone game called the Adventures of Puppyman that was built using ExEn and am currently working on a WP7 and iPhone version of Perenthia soon to be released.

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