Templates and Objects

by Cameron Albert 13. November 2007 17:23
My PBBG engine being used for the Perenthia 2 beta will consist of templates and objects to define all game related world objects. Everything within the virtual world will be an instance of an object or object record. Each object record will be based on a template instance or template record. Using this model I will be able to add templates for things like swords, monsters, etc. and then create object records for each in game instance.

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Game Development | Perenthia PBBG

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About the Author

CameronAlbert.com I am Senior Software Development Consultant specializing in Silverlight, WPF and the Microsoft .NET Framework. 

My current project Perenthia is a Silverlight multi-player game based in a fantasy world that combines text adventure games with some moderate graphics

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Silverlight 4 Business Application Development - Beginner's Guide:

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