Templates and Objects

by calbert 11/13/2007 5:23:00 PM
My PBBG engine being used for the Perenthia 2 beta will consist of templates and objects to define all game related world objects. Everything within the virtual world will be an instance of an object or object record. Each object record will be based on a template instance or template record. Using this model I will be able to add templates for things like swords, monsters, etc. and then create object records for each in game instance.

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Game Development | Perenthia PBBG

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12/4/2008 3:58:04 PM

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I am Senior Software Engineer specializing in the Microsoft .NET Framework and PBBG development.

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