Skills Based Game Play

by calbert 7/27/2008 10:27:01 PM

Skills are the fundamental system in Perenthia, they govern all actions you can take from slaying a mighty beast to casting a healing spell to piloting a ship on the open ocean. What this means for players is that you can train up any skills and create a unique game play experience. For instance, one of the Professions in the game is a Mage; if I want my Mage Character to be able to wear plate armor while raining down destruction on my foes. Since I chose the Mage profession I will get bonus skill points in magical related skills at level one with additional skill bonus points added to new skills at various levels. However, since I want to be a plate armor wearing Mage I will spend some of my initial bonus Skill Points in the Plate Armor skill. Now, I can wear some of the low level plate armor and continue to train that skill as I advance or earn additional Skill Points. Likewise, if I am a Knight and want to gain the ability to shape shift like a Ranger I can spend points in the Shape Shifting skill.

Of course, you just won't have enough Skill Points through out the game to spread them around too thin, probably only about 4 or 5 additional skills could really be trained to usefulness so players will need to choose carefully. I am still thinking about the ability to buy Skill Points back after they have been used so you can re-train, in case you didn't really understand the skill system when you started playing. Still not sure about this, I will see how the players do in the Alpha and Beta stages and see what the feedback is for it.

And while I don't currently have crafting complete, nor will I for the Alpha, I think the skills system will provide a fun and challenging environment.

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Tags:

Game Development | Perenthia PBBG | Silverlight 2 Development | Silverlight Games

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12/4/2008 3:45:32 PM

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I am Senior Software Engineer specializing in the Microsoft .NET Framework and PBBG development.

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