More Perenthia Screen Shots

by Cameron Albert 9. August 2008 01:36

Here are a few more screen shots of the Perenthia UI. The three screen shots are dialog windows that popup as a result of clicking on icons or buttons in UI. They are use a reusable control I created that has the title bar and X button and then just has a ContentControl for the guts of the dialog. The dialog window is draggable and does the hide and show thing. I need to do some cleanup on it and then I will post the source. I will also post the source for the stat bars shown on the skills dialog screen shot.

Also, I am hoping to have some time to blog about some of what I am doing with the overall game engine. I wanted to provide a development update but haven't moved the development along all that much due to working out some networking issues and trying to clean up some of the code.

The goal for Alpha is to get a working zone complete with quests, monsters, npcs, etc. However, I may do some smaller tests with the alpha registrants before all of this is complete. I was thinking of setting up a tiny zone just for testing where players could login, create a Character and accept a quest, which would be to enter a room where enemies spawn randomly and in various numbers. This would allow me to test a lot of things in one place; Character Creation, Quests, Spawning, Combat and NPC interaction.

Anyway, here are the screen shots; this first one is the Character Sheet that will display your character stats, equipped items and skills. The empty box will show the skills once I bind them to it. :)

This next screen is the actual skills screen where you can see you skill rank and all available skills. If you have Skill Points you can increase or learn new skills from this window.

This last image is just the backpack dialog, all I have is a starting candle right now. :)

Tags:

Game Development | General | Perenthia PBBG | Silverlight 2 Development | Silverlight Games

Comments

10/4/2008 10:52:26 AM #

Laurence

The skills list (Idea for summoning)
In the summonng section it talks about "the gating of things" Im not really sure what that means ^_^
Mabey you could summon... Dragons/Bears Etc to help you fight.

Summoning beasts from the depths of hell . Lol sounds like a horror movie.

Anyway thats one of my ideas Smile

But i like the way you have used bars to see how much skill you have. Most games use numbers like 12/40 or something. That just gets boring looking at numbers all the time.

Laurence United Kingdom

10/4/2008 1:00:40 PM #

calbert

May be more than just creatures one might wish to summon such as other players, weapons, etc. Smile

calbert United States

10/4/2008 1:03:19 PM #

Laurence

O.o Nice, Summoning players Tong Could be quite a laugh. Mabey you could change their appearance somehow.

Btw i replied to your E-mail Smile

Laurence United Kingdom

10/4/2008 1:09:42 PM #

calbert

One might be able to alter the appearance of another using illusion, although the affects might just be temporary, depending on your level of skill.

calbert United States

10/4/2008 1:13:09 PM #

Laurence

Yeah, mabey you could summon a copy of someone, they deal the same amount of damage, but get hit twice as hard. So it would hit your main character with a damage of 2, but if it hit your illusion it would do 4 damage. Just an idea Smile

Laurence United Kingdom

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About the Author

CameronAlbert.com I am Senior Software Engineer specializing in the Microsoft .NET Framework and PBBG development utilizing Microsoft Silverlight

My current project Perenthia is a Silverlight multi-player game based in a fantasy world that combines text adventure games with some moderate graphics

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