Perenthia Development Update

by Cameron Albert 13. September 2008 22:52

Perenthia development is still moving along, doing a good portion of content planning and development recently since most of the game engine is complete. I am still hoping to have the alpha up very soon. I am testing out some of the content, primarily quests and once I settle on a solution I will be able to get the alpha area complete and online. I may release the character creator and a simple chat room before the alpha area is ready, just depends on how much time I can devote to it.

Perenthia Development - 89%

User Interface (UI) - 88%

  • Main Chat Window - 92%
    • Colored Text - 100%
    • Clickable Text - 85%
  • Mini-Map - 100%
  • Current Place Details (Was Who's Online) 75%
  • Character Creation - 85%

Server (Includes Authentication, World State and Object Model) - 86%

  • Authentication - 100%
  • Character Creation - 95%
  • Content (Rooms, NPCs, Monsters, Quests) - 65%
  • Combat System - 85%
  • Magic/Ability System - 85%

Database - 95%

Tags:

Game Development | General | Perenthia PBBG | Silverlight 2 Development | Silverlight Games

Comments

9/28/2008 2:39:20 AM #

Kenneth Godwin

Cool. It'll be nice to see Perenthia again. Smile

Kenneth Godwin United States

10/1/2008 2:33:11 PM #

Laurence

Nice, Keep up the great work Smile
I signed up for the pre-alpha, so fingers crossed.

Laurence United Kingdom

10/1/2008 5:21:29 PM #

calbert

Thanks, hoping to have the Alpha ready by the time Silverlight 2 is released, so, I have my fingers crossed too. Smile

calbert United States

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About the Author

CameronAlbert.com I am Senior Software Development Consultant specializing in Silverlight, WPF and the Microsoft .NET Framework. 

I have released an iPhone game called the Adventures of Puppyman that was built using ExEn and am currently working on a WP7 and iPhone version of Perenthia soon to be released.

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